The Updated Visual Guide as of 02/03/2014

On the day after the Super Bowl, we are at 57.5% of the way through the season. Today is a happy day for the Sonic Faithful, though not so much for Nuggets' fans. I'm working on an updated rankings post, and as always when I prep for the rankings, I update the visual guide that illustrates each team's Point Margin (adjusted for pace and schedule), offense, and defense (per 100 possesions). All data in this post is through 02/03/2014.

You might note that I made some upgrades. The sizes of the logos are smaller, and I converted the offense and defense ratings to point margin. Please keep that feeback coming.

Season Ratings

The Season Ratings graph shows the value of each team's offense and defense to their overall adjusted point margin per game. It's expressed in points per game with offense on the side and defense on the bottom. Greater than zero numbers mean better than the league average offensive/defensive unit. The higher the better the offense, the more to the right the better the defense.

Adjusted Win% vs Actual Win%

The Adjusted Win% versus Actual Win% graph intends to show how much the schedule affects the actual win total of each team. A team on the center black line represents a team whose record actually reflects the strength of that team. Teams above that line are stronger than their current record. Teams below that line are weaker than their record. 

 

Pace

The Pace graph shows the typical number of offensive possesions in a game for each team. Faster Pace (to the right) means more points and larger point margins per game. Slower pace (to the left) means fewer points and smaller margins.

 

Strength of Schedule

The Strength of Schedule graph shows the value of the schedule and opposition to a teams actual point margin per game. Teams with a negative point margin (the left) have played a tougher schedule. Teams with a positive point margin (the right) have played an easier schedule.

 

As before, consider this a continuing proof of concept of some of the tools that I'm building. Thoughtful discussion and criticism is welcomed, but please send all flames to /dev/null.

 

 

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